Rise and Shine

Some friends of mine made a short film a while back called “Rise and Shine.” It was short enough that I suggested (in August, I think) that they put it on YouTube.

At long last, they took my advice.

Rise and Shine

Halo Beta II

Well, they finally got it working. As expected, they tacked on more time (four extra days) to the Beta to make up for the errors.

I’ve downloaded the client but haven’t had a chance to play yet. I’ll probably toss up a few comments over the weekend after I’ve had my butt sorely kicked by the diehards. In the meantime, check out the Beta-celebratory video from the folks at Red vs. Blue.

I guess it really IS beta

In my review of Crackdown, I mentioned that a big part of my reason for wanting the game was the access to the Halo 3 multiplayer beta test. As such, I was pretty excited to give it a try this morning before work.

No dice. Looks like there was a glitch in the servers; as of 3:45 pm today, Crackdown owners still can’t download the beta. A minor disappointment for me, but I can only imagine the reaction of the fanboys. Actually, I don’t have to.

Wandering

Nearly a week into the new design and I’ve put up a single post. Tch—typical.

I’ve decided once I’m done with the editing, I’ll post The Wanderer here on the website. There are a few good reasons for this. One, it’s a novella, which is a notoriously difficult genre to sell. Second, it’s a fairly straightforward zombie story, making it a niche market of a niche market of a niche market (novella–>horror–>zombie).

Finally, authors such as John Scalzi have found that putting some of their books online has helped increase their visibility among readers. Of course, having basically no readers at all, I suppose posting the story can only help, or at least, can’t hurt.

Here’s my question, though. Would people prefer getting the story in sections, or would you like to have just one long post? Any preferences?

We needed a bigger boat

Welcome to the new Biggerboat!

Yes, a redesign has been going on in secret for a few weeks now. All the work was done by Sean, who also designed The Ed Zone. When we tried to go live yesterday and discovered that the new design didn’t want to work with MovableType, Sean buckled down and transferred the entire site to WordPress?including all the old content.

I can’t thank Sean enough for all the hard work he put into the site. Really, I can’t?he won’t let me. So be sure to comment and let him know how totally awesome you think it is, because you do (right? RIGHT?!).

Since the site is now running off WordPress, you’ll need to update any RSS or other feeds you’ve been using; the old ones will still link to the old Movabletype site.

Poke around a bit. Nothing is substantially different, but you should find it a bit easier to get around and to comment. Also, be sure to let me know if you find any dead links or malfunctioning content.

In the meantime, I believe I owe you not one, but two Roundhead cartoons. These two begin the “storyline” in which Roundhead and his evil twin Bob go to Hell to find Roundhead’s archenemy Mr. Zem. The third cartoon is the first to be hand-drawn and also contains the first thing to actually make me laugh while re-reading these. Enjoy.

(P.S. The “Columbian necktie” gag comes from Loose Cannons, the first rated-R movie I was allowed to watch in its entirety as a teenager. At least I think it does.)

Roundhead 2

Roundhead 3

Slogging through the mud

Melancholia I by Albrecht Dürer.

I’m currently stalled out on a story. I’m writing a scene where two soldiers—well, space marines—are knowingly walking into the lion’s den.

Sometimes in the course of writing a story you just get stopped cold. It’s not writer’s block per se; in this case, I just don’t want to describe their actual trip into the lion’s den—the ABCs of how they go down the corridors and so forth. This often happens to me in my writing; a sequence feels forced or, worse, boring.
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Spider-Man 3

Twenty things I learned while watching Spider-man 3 (spoilers!):
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Crackdown races

As I mentioned in an earlier post, I recently got Crackdown. The game initially showed up on my radar when it was announced that the game would include a free pass to the Halo 3 public beta test. This led to a lot of jokes about the game being retitled to Halo 3 Demo Disc Featuring Crackdown.

Ima gonna throw this

But Crackdown is a great game in its own right.

I admit, I tried the demo and didn’t really enjoy it. But once I had the game, I discovered it was one of those games you have to get into. Once you get the hang of it, it’s a lot of fun.
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Roundhead 1

I almost forgot to introduce that new feature I mentioned. It’s nothing exciting or groundbreaking—just a bit of nostalgic indulgement.

Back in high school, there was a period where I fancied myself a bit of an artist. The culmination of my artistic ambition was a Ren & Stimpy comic I made, but that’s beside the point. Late in my high school career, after I’d already given up the idea of being a comic artist, I put what little talent I had cultivated into a strip featuring a character who was essentially a salt shaker with arms. He was called Roundhead, and it was good.

Roundhead says hi

If I recall correctly—and it’s very possible I don’t—Roundhead may even have had a short-lived run in my school newspaper. In any event, he was put aside until I got to college. In my freshman year, I discovered the joys of creating a website with no more than Microsoft Notepad (which I more or less still do to this day). I was still drawing Roundhead and decided to start scanning them and throwing them up on my website.

Over the years, Roundhead became a kind of mascot for me, and something of a cast of characters grew around him: his triggerhappy twin brother, Bob; the Mob he often preached to; Dark Blockhead, his original arch-nemesis; and Negativo, his…um…later arch-nemesis. For the record, “Mr. Zem,” a Nazi-esque villain, was created by my friend Jim Holzman, and there was a time he requested I not use the character, at which point I renamed him “Mr. Z” and then wrote him out of the story. But his name is still in the first couple strips, which I’m going to put up for now. Jim, if you’re out there and you’re still bugged by this, let me know and I’ll take the strips that mention Mr. Zem’s name down.

I often drew these comics while working at the circulation desk of my college library (it was a low-key job) and would stamp them with the library’s date stamps. Initially, the gag with Roundhead was always the same: he’d try to inspire the Mob to do some noble thing, then end up saying, “Let’s go shoot something!” Ha ha, I guess(?) But over the course of the twenty or so strips, you can see me get a bit more ambitious, both in storytelling and in my art (okay, not much in the art, but at least some cross-hatching shows up).

In 1998, when I was still fascinated by what could be done with a computer, I recorded a few (entirely instrumental) songs I’d written for my guitar onto my computer, then burned them onto a CD. I called the CD Songs in the Key of Roundhead (I’m pretty sure I ripped that off The Simpsons).

A few years ago I came across Jhonen Vazquez’s Johnny the Homicidal Maniac, and I was amused to see how his improving art style and tendency toward philosophical meditations somewhat mirrored the development of my doodles. He even had a Roundhead-like character named Happy Noodle Boy who, oddly enough, also stood in front of mobs and shouted things at them. I swear to you I never read JTHM until years after I drew the final Roundhead strip; I guess antisocial stick figures have a place in our collective unconscious.

Anyway, I’ve decided that once a week for the next few months, I will be posting an old Roundhead strip…unless people hate them and start complaining, in which case I’ll stop.

So, without further ado, here’s the first—okay wait, a little more ado. This strip was actually drawn in MSPaint, which I can’t apologize for enough. A few of the strips were done in Paint, but most are drawn. But this strip does give you a basic introduction to the world of Roundhead.

Many, that’s a ton of ado for something so arguably lame. Anyway, here you go: Roundhead 1

Can’t think today.

In a profound brain fog today, so please excuse the random topics.

DG recently gave me Crackdown (an Xbox 360 game) as a consolation prize for being neglected during these final months of her thesis (yes, I can be bribed). I’ve been playing it a bit too much, I think, because last night all I could dream about was jumping up the side of buildings and hiding behind walls while grenades were thrown at me. It may be time to take a break…yeah, right.

Crackdown also comes with access to the upcoming Halo 3 public beta, which should be interesting.

(Man, is this all I have to write about these days? When did I become so boring? …oh, right.)

I was planning to review Crackdown, along with Grindhouse and Hot Fuzz, but I’ve hit one of those phases where I find reviewing pointless. My enthusiasm should return at some point.

You may recall the incomplete zombie novella I posted in segments back in October, Vengeance Upon the Dust. I finished it in December but haven’t looked at it in months, so it should be nice and baked. I intend to put it through the editing process next week while I’m on vacation. At that point, I’ll show it to a few select readers, then maybe start shopping it around. I don’t like the “Dust” title; I’ve taken to calling it The Wanderer again. That’s still too generic, so I’m open to suggestions.

Speaking of resurrecting old junk, I’ve got a new feature I’m going to introduce tomorrow. It…might be fun.

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