Roundhead 1

I almost forgot to introduce that new feature I mentioned. It’s nothing exciting or groundbreaking—just a bit of nostalgic indulgement.

Back in high school, there was a period where I fancied myself a bit of an artist. The culmination of my artistic ambition was a Ren & Stimpy comic I made, but that’s beside the point. Late in my high school career, after I’d already given up the idea of being a comic artist, I put what little talent I had cultivated into a strip featuring a character who was essentially a salt shaker with arms. He was called Roundhead, and it was good.

Roundhead says hi

If I recall correctly—and it’s very possible I don’t—Roundhead may even have had a short-lived run in my school newspaper. In any event, he was put aside until I got to college. In my freshman year, I discovered the joys of creating a website with no more than Microsoft Notepad (which I more or less still do to this day). I was still drawing Roundhead and decided to start scanning them and throwing them up on my website.

Over the years, Roundhead became a kind of mascot for me, and something of a cast of characters grew around him: his triggerhappy twin brother, Bob; the Mob he often preached to; Dark Blockhead, his original arch-nemesis; and Negativo, his…um…later arch-nemesis. For the record, “Mr. Zem,” a Nazi-esque villain, was created by my friend Jim Holzman, and there was a time he requested I not use the character, at which point I renamed him “Mr. Z” and then wrote him out of the story. But his name is still in the first couple strips, which I’m going to put up for now. Jim, if you’re out there and you’re still bugged by this, let me know and I’ll take the strips that mention Mr. Zem’s name down.

I often drew these comics while working at the circulation desk of my college library (it was a low-key job) and would stamp them with the library’s date stamps. Initially, the gag with Roundhead was always the same: he’d try to inspire the Mob to do some noble thing, then end up saying, “Let’s go shoot something!” Ha ha, I guess(?) But over the course of the twenty or so strips, you can see me get a bit more ambitious, both in storytelling and in my art (okay, not much in the art, but at least some cross-hatching shows up).

In 1998, when I was still fascinated by what could be done with a computer, I recorded a few (entirely instrumental) songs I’d written for my guitar onto my computer, then burned them onto a CD. I called the CD Songs in the Key of Roundhead (I’m pretty sure I ripped that off The Simpsons).

A few years ago I came across Jhonen Vazquez’s Johnny the Homicidal Maniac, and I was amused to see how his improving art style and tendency toward philosophical meditations somewhat mirrored the development of my doodles. He even had a Roundhead-like character named Happy Noodle Boy who, oddly enough, also stood in front of mobs and shouted things at them. I swear to you I never read JTHM until years after I drew the final Roundhead strip; I guess antisocial stick figures have a place in our collective unconscious.

Anyway, I’ve decided that once a week for the next few months, I will be posting an old Roundhead strip…unless people hate them and start complaining, in which case I’ll stop.

So, without further ado, here’s the first—okay wait, a little more ado. This strip was actually drawn in MSPaint, which I can’t apologize for enough. A few of the strips were done in Paint, but most are drawn. But this strip does give you a basic introduction to the world of Roundhead.

Many, that’s a ton of ado for something so arguably lame. Anyway, here you go: Roundhead 1

Can’t think today.

In a profound brain fog today, so please excuse the random topics.

DG recently gave me Crackdown (an Xbox 360 game) as a consolation prize for being neglected during these final months of her thesis (yes, I can be bribed). I’ve been playing it a bit too much, I think, because last night all I could dream about was jumping up the side of buildings and hiding behind walls while grenades were thrown at me. It may be time to take a break…yeah, right.

Crackdown also comes with access to the upcoming Halo 3 public beta, which should be interesting.

(Man, is this all I have to write about these days? When did I become so boring? …oh, right.)

I was planning to review Crackdown, along with Grindhouse and Hot Fuzz, but I’ve hit one of those phases where I find reviewing pointless. My enthusiasm should return at some point.

You may recall the incomplete zombie novella I posted in segments back in October, Vengeance Upon the Dust. I finished it in December but haven’t looked at it in months, so it should be nice and baked. I intend to put it through the editing process next week while I’m on vacation. At that point, I’ll show it to a few select readers, then maybe start shopping it around. I don’t like the “Dust” title; I’ve taken to calling it The Wanderer again. That’s still too generic, so I’m open to suggestions.

Speaking of resurrecting old junk, I’ve got a new feature I’m going to introduce tomorrow. It…might be fun.

Gamerbore

I’ve written before about the Xbox 360’s Achievements system, which rewards you for performing certain tasks in videogames and adds points to your overall Gamerscore. It’s arguably an old-fashioned idea, a return to the days of the arcades when players wanted to get their initials in the #1 spot on that Space Invaders cabinet.

But other than that, there’s no real use to one’s Gamerscore. It’s just one more way videogamers can compete with one another. Videogamers are a competitive lot, to be sure, so I suppose I should not have been surprised by the existence of LevelMy360.com. But I was, nonetheless.
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Halo comic coming this summer

I’m probably the only person I know who cares about this, but Marvel has a listing for its new ongoing Halo comic, due out in July a few months ahead of Halo 3. Here’s the description:

The Eisner Award-winning team of superscribe Brian Michael Bendis and artist extraordinaire Alex Maleev unleash an epic story of mankind’s struggle against the alien threat of the Covenant. Picking up from the conclusion of blockbuster video game Halo 2, the must-read issue reveals how the Master Chief, while onboard a hostile ship headed towards Earth, is battling against Covenant forces! Intertwined with Master Chief’s interstellar one-man-war is the saga of a great American city’s rebellion and downfall, two disparate lives’ collision and shared fate, and the Convenant’s hunt for an ancient relic of untold power and value. With hope dwindling and the fate of humanity hanging by a thread, is there any chance for a future? Read this debut issue to start the journey into the Halo universe!

Opening Day

I’ve been wracking my brains lately for a topic for this blog. Even yesterday, as I watched from the bleachers while the Red Sox thumped the living crap out of the Mariners at their home opener, I was thinking to myself, “what can I write about?” It was only just now, as I sat here thinking yet again, that it occurred to me that I could write about…going to Opening Day!

First, some background. For her birthday, my father got my mother tickets to the first five games of the Red Sox season to ensure they got to see Daisuke Matsuzaka throw his very first official pitch in Fenway Park. But since Dice-K wasn’t going to be pitching the home opener, they were so incredibly generous as to hand the tickets off to DG (my girlfriend) and me.
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Dead Slumping

Last month my cousin kindly loaned me his copy of Dead Rising, an Xbox 360 game in which you have to survive in a zombie-infested mall a la Dawn of the Dead.

Having lost some interest in zombies after finishing my as-yet-unnamed novella, it wasn’t until last week that I finally fired the game up. My main motivation for it was to pad my Gamerscore with some quick achievement points.

Unfortunately, I found myself getting bored pretty quick.
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Gwoemul (The Host)

Until recently, the last movie I’d seen in the theater was Pan’s Labyrinth; before that, Casino Royale, and before that, I think it was Pirates of the Caribbean 2. I don’t get out to the theaters much, so it was a bit of a coup when I managed to see two movies in the theater last weekend. One was 300; the other was the South Korean monster movie Gwoemul (“The Host”).

Ever since I was a wee tyke, watching Creature Double Feature on Boston’s WLVI 56 on Saturdays afternoons, I’ve been a fan of monster movies. Godzilla was always my favorite, but I had a soft spot for King Kong, Frankenstein, Dracula—all the movie monsters detailed in those old Crestwood orange hardcover books you used to be able to find in your local library. I also enjoyed films such as the original black-and-white The Thing and, when I was older, John Carpenter’s 1980s remake.
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My Quest is Over

At 6:31 p.m. EDT on Monday, March 26, 2007, twenty-one years after he first picked up a Nintendo controller, Jason F.C. Clarke defeated Super Mario Bros.

300

In a deleted scene of Peter Jackson’s The Lord of the Rings: The Two Towers, Faramir (played by David Wenham) looks at a dead Easterling (Eastern mercenaries hired by the villain Sauron) and muses to a fellow warrior, “The enemy? His sense of duty was no less than yours. Do you wonder what his name is? Where he came from? If he was really evil at heart? What lies or threats led him on this long march from home, if he would not rather have stayed there, in peace?”

In 300, David Wenham plays a badass Spartan who suffers from no such crises of conscience. In the world of 300, the only good Easterner is a dead Easterner.

300 can be best described as a mixture of Braveheart and Gladiator. The essence of 300 seems to be contained in a statement by King Leonidas (Gerard Butler): “The world will know that few stood against many.” And that’s pretty much the long and short of it—a small number of troops fights a larger number of troops. Curtain.
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Gears of War gets movie deal

Ed’s got a new post about Gears of War‘s recent movie deal.

I wrote a pretty long response, so I thought I’d copy it here.

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I don’t make any bones about my preference for Halo over GoW, so I agree that Bungie’s universe offers a richer opportunity for cinematic quality. Bungie made their name in the 1990s with the Marathon trilogy of games, which was not only the Mac alternative to Doom but also the alternative for those who wanted a little story with their shooting. As complicated as Halo 2‘s storyline is, it doesn’t even come close to the criss-crossing timelines of Marathon: Infinity.

As I said in a comment on Sean’s blog, Epic sacrificed a lot of the story elements to make room for graphics and gameplay. And Epic isn’t exactly known for its storytelling (their former most-popular product, Unreal Tournament, doesn’t even have a campaign mode). Bungie, on the other hand, made their name with story.

I’m not saying GoW’s story isn’t interesting. It’s just a bit too derivative (really, what major sf franchise doesn’t it poach from?) and, as I’ve written several times, somehow manages to be both convoluted and thin. What bothered me most, though, was how little I cared about the characters, particularly Marcus—despite the fact he was voiced by Bender. The only characters I liked were Dom (“‘Sup bitches!”) and Cole (“The Train’s at home on the rails!”).

Somehow Bungie made me care more about a faceless guy in armor and an AI construct.

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